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TLDR
Warp's cloud agent platform is built around a philosophy of abstracting infrastructure complexity from users, providing managed and self-hosted sandboxes, multi-harness support, and API-first composability. The platform's most notable application is in open-source repository management, where agents automatically triage issues, generate specifications, implement code, and review PRs, only escalating high-quality contributions to humans. This approach reflects a vision of expanding who can build software by reducing toil and drudgery.
Key points
- Warp's cloud agent platform offers both managed and self-hosted sandboxes to accommodate teams that manage their own infrastructure and security concerns.
- The platform supports multiple AI harnesses (e.g., Claude, Codex, Warp Zone) while providing consistent structure for conversation state, artifacts, and outputs.
- It enables multi-agent orchestration via prompts or APIs, where a parent agent can delegate tasks to subagents using different harnesses and models for adversarial or robust workflows.
- Every platform primitive is exposed through an API, allowing non-engineering team members to build custom tools like Slack bots for social media management, competitive research, and product queries.
- After open-sourcing, Warp used agents to manage the repository: agents automatically triage new issues, ask clarifying questions, draft specifications, implement code, and review PRs. Human reviewers are only pinged after an agent has approved a PR.
- The platform is designed as a “workshop” that is observable, cost-effective, and self-improving over time, aiming to enable non-developers to ship serious software by providing structured guardrails.
- The speaker argues against the term “software factory” in favor of “workshop” to emphasize the human interaction loop and the malleability of the system.
Tools mentioned
Techniques
- multi-agent orchestration
- automated issue triage
- agent-managed code review
- API-first design
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Transcript (captions)
[music] >> Uh hi, welcome to this session. Uh it is mysteriously titled The Agent Behind the Curtain. Um it's about how the team at Warp built
our cloud agent platform. Um before I talk about the how though, I want to talk about the why um and share a little bit about my own background. Um so, I've spent the past 8 years
building developer tooling. Um I started off in open source in the Python and data science space um on the Jupiter Notebook core team. I was a maintainer on the Interact
project. That work continued in my time at Microsoft helping build APIs and SDKs for web developers. Um and now I'm working on bringing AI AI agents to the cloud at Warp.
And one of the lessons that I've learned in my time building developer tooling is that really good dev tools meet devs where they are and grow with them. Um a tool that you're going to be using
every day should accommodate your workflows, but also be really adaptable as the like complexity and the nature of the work changes. And it's important for us to build
really great dev tools because dev tools have a compounding effect on the world. If you make a piece of software that helps a developer or a builder do great work, your ability to magnify how much
great software exists in the world increases. So, I think it is super important that these dev tools accommodate people's workflows. And people's workflows are important because
they love their preferences. You might have a preference for a shell, a language, a harness, a review process. And something that adapts to your workflows and preferences is going to be
more enjoyable to use and more enjoyable to build software with. And it also becomes like a part of how you think and build. Um so, it's super important to be attuned to that.
And this notion of tools meeting developers where they are and growing with them comes to light really clearly in the progression of AI tooling in this space.
So, this is the story for Warp specifically, but it's also the story for a lot of developer tools. Pre-AI era, we had the Warp terminal, which kind of met people in their command-line
workflows that they were used to. And then this fantastic thing happened where AI got introduced to developers, and now you had a whole new set of tools that was available to you locally on
your machine. And a lot of people started to interact with agentic coding patterns in their terminal, in their IDE, in their editor. And then eventually, we realized that we
had kind of reached the limits of what we could do on our laptops, and we wanted agents to do work that was more long-running, that was adapted to different constraints, and that work
needed to happen in the cloud. Um and whenever you send anything to the cloud, you adopt a lot of complexity um because running things in the cloud requires us to navigate a much messier
stack of infrastructure concerns. And when I say we here, I mean the people building developer tools cuz that is the person that I am. And it gets at one of the things that
are like a core principle in how we think about unlocking capabilities here and building good developer tools is that platforms should take on complexity before it reaches the user. A really
good experience should not expose anything of if the leaky complexity that it handles to you. Um when we think about building our cloud agent platform, we try and
structure it so that every primitive models this philosophy of hiding complexity from the user so they can focus on the work that matters to them. Um the first place that this shows up
when you're building a cloud agent platform is where does the agent run if it's not running on a developer's machine? Um, it needs a place to do its work like
any developer would and that place is typically a sandbox. It's an isolated environment in the cloud where agents do this task. When we started out building these out
for our cloud agent platform, our first intuition was to provide self-hosted sandboxes so that developers had a really easy on-ramp for getting into our cloud agent platform. You didn't have to
think about where your compute lived, it was just there for you. But the reality is that for teams doing serious work, they're probably managing their own infrastructure. They probably
have dev boxes that they need to interact with and so something that is hosted or managed is usually not sufficient. You really need to be able to run agent workloads on infrastructure
that people bring so it adapts to their like security concerns, their deployment practices, their workflows and preferences on their team.
And so we add support for not only manage hosting but also self-hosting to the platform and that is complexity that you abstract away from the user and how the behavior is modeled.
Um, the next kind of component is a little bit more personal to people and it's the harness that they want to use. As we talked about earlier, people are really passionate about the tools that
shape their workflows. Um, one of those tools is the harness. Um, who here has a preference for cloud code as a harness locally? Code X?
Something else entirely? Right, so much diversity in the room and we want to meet people where they work. So you want to integrate multi-harness support that not only accommodates
preferences but also gives people the ability to do the use the right tool for the job. And flexibility isn't something that you just be like crammed into a platform because the real risk you run
if you cram it in is that it becomes fragmented. Your experience with working with Claude is different from working with Codex versus a custom harness that you might have. And so, one of the key
properties is making sure that the platform provides structure and guardrails around the harness so that the experience is consistent. Um for us, this means that harnesses can interact
with all of the platform native experiences. So, just being able to store conversation state and rehydrate it, being able to interact with the artifacts and outputs that are produced
by agents, whether they're PRs, issues, new files that are generated. All of that should kind of be structured the same way. Okay, cool. So, we gave you a place for
your agent to run, and we gave you a choice for what harness you use, including Warp Zone harness and any other harnesses that you want to bring. Um
what if one agent isn't enough to do work? That's the reality of most software engineering. I wish that I could just send off one prompt and solve all of the problems
that exist in my software, but the reality is that real engineering work rarely fits inside one prompt. In a typical workflow, you might need one agent to go research a problem and plan
a solution. You might need another agent to implement it, and you might need to bring in a third to validate it. And you might want each of these agents to use different harnesses and different models
in order to have a real adversar- adversarial and robust approach. So, we have built-in support for that. You can orchestrate agents across the stack. Um
with a lot of agent-based experiences, this orchestration happens via a prompt. So, I say {slash} orchestrate, or I queue the agent via prompting that I want it to delegate work across multiple
sub agents for a task that I have here. And this orchestrator agent will do all of the messy complexity of interacting with sub agents, mediating messages between them, and tracking the work
that's happening for me behind the scenes with a single prompt. We abstract complexity away from the user by giving them this experience. This sort of like prompt-based model for
interacting with agents and subagents is really powerful. An even more interesting one is the notion of interacting with agents and subagents via the API.
So, everything in our surface area is exposed via an API, and I can fire off a request to say that I want to run a subagent that is attached to a parent agent um via configuration that I
provide. And this API is super magical because this is the key component of a platform. Um it's exposing the primitives in a way that users can build on top of.
Um the thing about great APIs and SDKs is people can build on top of them, which means that they're not restricted to your UI or your opinion of how a particular experience should look. This
is where like composability becomes really powerful. And so, we're trying to be intentional about exposing an API for every key component of the stack. So, this is APIs
for spinning up agents and subagents, for managing the environments and compute that these agents are running in, for working with the artifacts that they produce. All of that is exposed in
an API that you can build on top of. Um and this ability to build on top of these primitives that are exposed via an API becomes really useful because anyone
can build tools that overlap on top of these agentic experiences. >> [snorts] >> Um like interesting phenomena that's
happened for us internally is we have a bunch of non-engineering teammates at Warp who have been able to use our SDK and API to build custom Slack bots to do a bunch of things. Um so we have folks
in our developer relations team who have actually built out tooling to help us manage all of our social mentions. Um so as tweets and Reddit posts and things are coming in, we have agents that will
pick them up, do some sentiment analysis on them, try and understand what the user wants, and then propose a response that um folks on our social media team should use and um respond to the
original tweet or Reddit post or what have you. And all of this is enabled by our SDK. And you see like a plethora of these types of experiences um
internally at Warp. Um we have people who have used them to help answer queries about how our product is working, do competitive research, all sorts of interesting things.
Um and these primitives became a really big deal for us specifically when we decided to go open source. Um as I mentioned earlier, Warp started off as a terminal um but it grew into an
agentic development environment. And about 3 months ago, we decided to go open source. Um this was like much anticipated, long-awaited. It was a huge success for
us. Um the number of like GitHub stars that we had, I think catapulted from around 20,000 to over 60,000. We had thousands of PRs. I'll talk a little bit more
about how we've been managing that. And hundreds of contributors who had been long-time users of the platform and were finally getting a chance to build on top of it.
And when we went open source, we wanted to be really thoughtful about how we could use agents to help us manage the repository. We didn't want this to be the kind of
thing where agents are just writing code and firing off PRs. We want them them to participate kind of meaningfully in the structure that we use to triage issues that came into the repo, provide context
around them, do implementation, do reviews, but still have the space for humans to participate in this loop. And we did that. So, if you go to the
Warp open-source repo right now, you'll notice that if you file a new issue with a bug report or a feature request, an agent will kick in and start to triage the issue automatically. It'll do
research across the code base and context in the repo to understand what you're trying to propose. It might ask you questions if it feels like your original query was a little abstract to
get more information, and it will kind of do the work that's historically been very hard for open source, which is somebody has a problem or a bug that they want fixed. They don't give you
enough details, and it's hard to get to the clarity that you need to get to to like drive the work forward. So, we can use agents to help us meaningfully in that way. They can also help draft
initial specifications and work for tasks, do implementation, and provide a review gate. So, all PRs that get contributed to Warp go through an agent-managed review process. And it
goes through multiple iterations, and we don't actually ping any of the human reviewers on our team until an agent has approved our PRs, um which helps manage the workload a lot for the team. So, all
of those thousands of PRs, the things that humans actually have to manage are only the high-signal, high-quality ones. And one of the key principles is that we improve the agent as um we get more PRs
in the repo and we see more examples of code. One of the things that we believe is that self-improvement loops are a really important way for you to enhance the overall SDLC life cycle that you're
seeing. So, we did this. And we had a lightbulb moment cuz it unlocked something huge. We had this like structured process that could
accommodate a big influx of issues and PRs on the repo. Um and the agents were there to support anyone in bringing their idea or their bug request bug feature request or bug
report to us or to work and then getting it through to the actual product. That key insight of agents providing like structure and context was a really big thing for us cuz it meant that it
could anyone could kind of participate in translating their intent into implementation. And often times the people who have really interesting intents and goals are
the ones who are using software in interesting ways. And it's not always the person that's building it. It's the person who's kind of got domain knowledge in the space. And work we're
lucky because we're developers building a developer tool and that's a really unique niche to fill in. But most software is developers building tools for non-developers
or people in situations where they don't have domain expertise. If we provide these structures and guardrails though, people who are non-developers can
have the necessary tools to like ship serious software because the infrastructure to support them exists. Oh, this is where like things get buzzy. You might have heard this term of the
software factory. People talk about it a lot as far as like automating how software gets built, providing these systems for doing work, all of these fun things.
I kind of want to push back on this term a little bit. I kind of actually hate it cuz I don't think it gets the point across and it feels a little Where's the people in this?
So I want to tell a story before I share what I think is actually the better word. So this is a mug that I have. I bought this mug about two summers ago from a farmer's market.
And I stopped by this booth at the farmer's market and you could just tell the person who had crafted this the potter was just someone who's like really passionate about their work and
what they do. And so, he was telling me about all of these interesting details in the mug, the specific like curve of the handle, and the way he had structured it to accommodate different
people's hands. He had this like specific dimple at the top of the handle where you could rest your thumb cuz he felt like that was like a key ergonomic detail of this mug. He had this glazing
at the top, so if like your cup overflowed, it wouldn't dribble down the sides, the glazing would kind of catch it. So, he just spent so much time thinking about the details of the mug
and crafting it. And then I was kind of talking to him about his workshop, like how many potters do you have? How many of these mugs are you making? Yada yada.
And he got more even more animated and he started talking about his workshop setup and how he had set up different stations for different components of the mug. He had talked about how he had a
specific process for sourcing clay and preparing ahead of time. He talked about how he actually incorporated verification for different components of the mug. If the dimple wasn't the right
size, what would you do? What part of the process would you restart? All of this thought that he had put not into the mug itself, but how the workshop existed to support the creation
of the mug, and how he was able to scale this to dozens of apprentices in his shop and like hundreds of mugs handcrafted per day, which is pretty impressive.
And this got me thinking, I love what he did with his workshop. Um he had this really great idea and he developed a serious and repeatable system that allowed anyone to take the idea of a
perfect mug and turn it into the like actual existence of a perfect mug. You know, some people might think like workshops are this quaint thing where it's like a
workspace for a single individual, but I think the story really shows that they're actually heavy-duty systems for doing work and that they're malleable and that they react to signals in how
people are interacting with the thing they're building in the space they're building it. Um and it also underscores the like really close interaction loop that
humans have with the spaces they work in and the outputs that are produced. And I'm synthesizing all of these ideas and I think this is what really we're driving at when we talk about building
software factories. We want to give more builders and the definition of who a builder is is expanding to non-developers serious systems for turning their ideas
into code. Um and we as individuals who've been building dev tooling or have been in software engineering for a long time have an understanding of what that serious system looks like and what kind
of support it needs to give into individuals. Um we break this down into the same techniques that my potter friend had and the same methodologies that I talked
about earlier about exposing primitives. Um we expose things like the ability for these agents to implement automations that react to events in the real world the same way that a human in a workspace
might need need to react to a real event of you know a kiln um being astray or a handle being broken. We need to make these systems observable. My potter friend talked
about how he actually watched the way people worked in his space and refined the process over time. That doesn't come for free. Your system has to actually be something that you can inspect and look
into. And it has to improve over time. The workspace is not the static component that doesn't change ever. It needs to react to what's going on and modify
itself to amend to like the goals of the people that are working in it and the product that it's producing. And it needs to be cost-effective. Uh you want to reduce the number of broken
mugs that come out the other end. You want to reduce the amount of buggy software that comes out of the other end of your of your factory. Um and you want to do this without compromising on cost
without spending too many tokens. All of these principles work to achieve a shared goal and that shared goal is building systems that remove toil and drudgery from our software process so
that more people have the ability to build. We've seen the way like toil and drudgery have manifested. It could be all of the difficulty you might have reproducing a bug, the challenges of
monitoring a production system. Those are things that are really hard to do. And we can finally start to think about the structure of how we do them and building systems that allow us to do
them repeatedly and transferably to people who are in non-technical roles. If these ideas excite you about how we can build these robust and reliable systems for anyone to ship software,
you could stop by the Warp booth to come talk to me and the crew. We're at UG 20. You can also mention me on Twitter. I'm Captain Sophia on all social media, GitHub, Twitter, all of that fun stuff.
Or just drop me an email. You can find my email on my personal site. Thanks for coming to this presentation. I hope you learned something interesting about some of the engineering
philosophies that are driving the next set of work we do as far as agents, developers, and AI. >> [applause]