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TLDR
Fable 5.2 consistently outperforms Opus 5.5 on creative and design-heavy tasks like landing pages, pitch decks, and photo editors, but costs roughly 2x and runs 50% slower. The gap narrows on technical tasks like 3D games and animated explainers, where Opus 5.5 sometimes wins. The practical takeaway is to use Fable 5.2 medium as a daily driver for the first half of your usage, then switch to Opus 5.5 high or extra high once you hit the usage cap.
Key points
Fable 5.2 won 5 out of 7 tasks in a head-to-head comparison with Opus 5.5.
Fable 5.2 costs roughly twice as much and takes about 50% longer than Opus 5.5.
Opus 5.5 won the 3D driving game task and was competitive on animated explainers.
Fable 5.2 medium is claimed to be as performant as Opus 5.5 high.
Fable 5.2 denies requests about 50% less often than Opus 5.5.
Tools mentioned
Techniques
- one-shot prompting
- connecting image/video generation tools to AI models via connectors
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Transcript (captions)
Anthropic just dropped Fable 5.2 and it has been called the world's most powerful model. But how powerful is it compared to Opus 5.5? Well, in this video, I put both models through the
seven exact same realworld tasks from building landing pages and dashboards to creating pitch decks and motion graphics. And the results weren't even close. I'll show you how much it costs,
how long it took to build, and which is the best model for you to be using right now. So, at the end of the video, you know exactly what to do and can get light years ahead of everybody else. And
if you're new, I'm Jack. I built and saw my last tech startup with a ton of customers. And I cover stuff that actually works. So, if you haven't already, grab that beautiful coffee and
let's dive straight in. So, are we closer to the singularity or will just watching this actually burn all of your credits? Let's begin now with level one, which is a landing page. Essentially, I
said, "Look, go and build me a landing page for a coffee subscription." uh prompt is very simple. What did we actually get though? Well, here are both results. And what I've done here for you
guys is I gave both of them quite a generic prompt. So, we can actually see what they've done based on information on this. What we've got. This is number one. Look at this guys. It's beautiful
animations coming down here. Roasted on Monday. The your first bag is on us. Now, what I'm seeing here initially is, you know, again, I wanted to oneshot these. So, it's completely fair. You
know, I think it's got a little bit of AI slop. I like the fact that we've got generator here. I can go X-ray as well to see what's been created with what. As you can see, this video here was
generated with the Hixel video generation. I gave it all the tools that it needed to succeed. Three farms again, some beautiful image generation down there. Uh, nice graphics as I come down
and I can come down here and I can pick how many cups a day I want. What my taste is, which by the way would be bright, balanced, and deep. That's what they say when they talk about JR. I got
filter, espresso, cafeteria, and I can start my free trial. Overall, for a one shot, fairly okay. some a couple hallmarks I'd say in terms of the classic orangey hue. Let's check out the
second one here. Tomorrow's morning on its way. And by the way, guys, I'm going to tell you right now, I don't know which one is which on this with you. So, we're experiencing this together. You're
always going to get my honest roy takes. If you appreciate that, feel free to subscribe if you like this. Now, what I like about this is the creativity we've got here. Look at that sun coming out
and above. That is really beautiful. And on the bottom left, look at this. It's actually taking us through what's happening. Now, this is a better font. I think is cool. As I'm scrolling down,
I'm getting this nice animation. This just feels a level above in terms of the presentation, the cut. It looks gorgeous. And now I have this video coming down here. And again, let's just
see where that's generated. You can see where that's been, what's happening. It's on an infinite loop. That's pretty freaking cool to be fair with you. And I got the roast log here, which is really
decent. Um, very cool. I must admit, three steps, then just mornings. I think that the font, guys, the positioning, the whites space, the hierarchy elevates this. This is clearly better. And what's
also really cool, guys, look at the top. Can you see as I'm scrolling up and down the page, I have that progress bar. A real nice touch. And guys, even look at this. The quality of the graphics looks
a lot better. It's just done a way better job of generating a brand. This looks really cool. I can try the list for free. I can come down, check it out. Look at this. How many cups a day?
Decent. And I've got an email. Stop my free trial. And the graphic is better. This is clearly the better one. And look at this. It's even got this nice little graphic here, guys. 12,418 people. now
like monies because of jazz coffee. Now that is pretty freaking exceptional. I love it. The question is who won? I think it's so obvious that the winner here is number one. So let's click on
this one and find out exactly who won this. So this one guys, Fable 5.2 crushed Opus 5.5 on website. That was not even close. So let's look at the time. This took 24 minutes and only 18
minutes for Opus 5.5. But let's look at the cost. It was twice as expensive. paying double. And honestly though, I will say that the quality does bear out. So there's no doubt to me that this
literally crushed Opus 5.5, but it does bring us onto a question. Will it maintain a lead with the second level? Well, level two guys is building a dashboard. So the job here was basically
going to get a messy spreadsheet. Build me a sales dashboard for the owner of a small coffee shop chain. Okay, sounds cool. So let's take a look at what we've got on this. Let's begin with the first
result. What am I looking at here? Now, I'd say a lot of text density. I do think as I'm scrolling over this, this looks pretty cool. As we me scroll down. Wow, this is actually pretty decent.
Look at this animation. Wow, that is gorgeous. Yeah, that is really nice. Look at this. It can see day by day how much money we're making downtown Riverside. That's a pretty cool graphic.
I'll be fair. The numbers plainly, I like what I'm looking at here. I like the fact that it's got some different things there. Riverside station. This is gorgeous. Okay, this is really freaking
impressive. Four shops, one is in trouble. Okay, that's pretty crazy. Now, I probably would remove this text here if I'm being finicky, but this is pretty freaking impressive. Come down. I can
check out station numbers. I can check out great levels of interactivity for a first crack. Again, we've got some beautiful imagery on the screen there that really elevates and lifts the
quality up. So, this is number one. Good automation as I come down. Okay, cool. Let's check out the second one. Three shops are growing uptown Harved on the 5th of October. Oh my. Now, that is
insane. That is literally ridiculous. The fact that we got the video generation on there is pretty freaking spectacular. Uptown fall off a cliff on the 5th of October. Everyone else held
and we got a nice interactive graphic there. I think that's quite cool. Um it's a bit tough to know what to do with this data if I'm being frank about it. Um but I like the fact it's got some
interactivity. This is quite nice. This is pretty sweet. Pretty decent bags. Okay, now this is freaking gorgeous. Look at this image as well, guys. Do you know what I mean? This is why I'm saying
if you really want people to be impressed. Yes, it's motion graphics. Yes, it's im the images just lift this to another level. But the most important thing is the storytelling as well,
right? I mean, we can come down here and I've got all this level of detail. This is this is really crisp and really nice. Um, the file was messy. Here's what we fixed. Okay, that's like freaking oh my
gosh, dude. You going to be Superman understand what the hell's going on with that? Duplicate order's been removed. Fairly decent. Go and see Uptown. Nice. I think this one has clearly done a
better job with the image and video generation on it just to give a little bit of a story. I quite like that one at the top. I even got it refreshing in the background for example. I think that the
initial shot here in terms of the presentation and the design I'd say has got to go to this one. This four corners coffee one. I think it just looks a little bit better. But I will say this
is not a slam dunk. I think this is quite a nice animation. But what I'd like to have seen is like some video generation graphics in the background on that. Um this is crisper and cleaner.
This is probably the highlight of this which makes it a bit easier. It is a really tough one to decide to be fair. You cannot beat this level of design. It's just got a level of crispness and
design, but at the same time, I just think that this one did a bit of a better job with the images. Um, which again is great because obviously image and video generation is fantastic. This
is absolutely gorgeous. But I think if I had to say what would I actually want to use to make a decision, it's going to have to be this one. So, let's go ahead and decide who's actually won that. And
I think the answer here is Fable 5.2. There we go. And this took 34 minutes, but this one was very close. The cost $17 pretty much versus $9. That's very fine. come down and we pick that one as
the winner of round two, but honestly that one could have gone either way. Job two is one thing and dashboards are one thing, but level three is something completely different. This is going to
be a pitch deck. This is something I I really wanted to test it what the alleged strengths of Fable 5.2 were, but also give it like a wide variety of things that are actually going to be
relevant to what you're doing. And by the way, if this all sounds like I'm speaking Spanish, I'm going to put a link down below for my full Cloud Code master class. You also get immediate
access to my entire agentic operating system. This shows you how to use local models, cloud models, and this will show you exactly how much usage you have for claude and codec. You also get access to
the full memory system. So you can connect bar and dots and claw and codex in one incredible genic system as well as learn how to begin from the beginning to learning how to build include code
apps, systems, beautiful websites, everything you need to get laggers ahead of everybody else. And I'll put a link down below so you can crush them. Now level three is a pitch deck from messy
call nodes. Sound pretty cool. Realistic scenario, guys. We have a call with somebody and we wanted to go ahead and build it. So, let's check out what we got. So, this is our first pitch deck
here. Goodbye pod machine. Fresh beans for your office. Roasted buyers delivered every 2 weeks. Let's have a look at what we've got. People hate the pod machine. Pretty cool, guys. I'm
getting so emotional about this I'm breaking up right now. It's decent. Okay. Beans never more than 4 days old. Maximum roaster. Okay. Pretty decent. This got a really decent style here,
guys. Good coffees, simple sums. I like where it's coming. Probably a little bit too much on the text density. Again, I didn't give it all my specific instructions about building a design.
I'm seeing how far can this go with a single prompt and it's going pretty decent. This is really nice. This is really tasty. All in all, I'd say it's a presentation. And you got to think like
if visit can do this presentations, what can I do for short form content for decks? What does that look like? Let's check out what number two looks like. Coffee your people will actually like I
must admit that is actually pretty cool. As you can see, if I throw on the X-ray, what was that built with? Higfield dance 2.0. That is really freaking tasty. I love that. Okay. Goodbye pod machine.
Dana, you told us you people hate the pod machine. We believe you. Look at it. Okay, that's really cool. Nice image. That's pretty decent. Fresh beans at your door every two weeks. We roast
twice a week. Do you know guys, I'll be honest with you right now. I'm actually really impressed. This is starting to change my perspective on presentations. I actually really love the fact that as
you're scrolling through, cool stuff is happening. That is really nice. I that is a very very tasty tasty feature. We got number checks, guys. Interactive presentations are the future. You heard
it first from Jack Roberts YouTube channel. Okay, going to come down here. Three worries, three answers. No mess, no contract trap, just stuff. You like it. I love the fun. I love the style of
this. This is pretty cool. This is pretty handy. Again, probably quite a lot going on here to be fair. Give us 20 minutes on a Thursday morning. We bring the coffee to Harper and Fringe. Your
people taste it. And again, with some nice um assets on the back with a really good CTA at the end. Okay, that ended with a CTA, which I think is really important. Does this end with a CTA? It
does. Okay, that's really cool. Um, that's got a button on it though, which I think is probably a little bit better. But if I'm honest, I think this one really does take it. I think the initial
animation, I think the text, the spacing, the way it's gone about it. I think this is slightly This has got some really interesting things in it, some nice touches, some nice features.
Overall, like, okay, if you just take a look at this for example, right, and you compare it to this. Okay, this does look good. I like the fact it's got an unhappy pod machine there. I think that
this one edges it out a little bit to be honest with you. I think the text, the graphics is just a slight cut above the other one if I'm being fair with you. So, let's have a look at the results
we've got down here. And yeah, I'd say Fable 5.2 wins this. But what did it cost? That's the question here. Well, it took 21 minutes, so it was a little slower. And costwise, guys, you're
looking about $5 to $8. So, you're looking about maybe, you know, I'd say 60% more expensive. That's not too bad. I'd say, is it worth that price difference? Probably about equal all
considered in terms of the price. But honestly, I think that one thing I will say here, guys, is I think that the slop has been eliminated in Fable 5.2. It's gotten less sloppier, and that is a big
deal because people are starting to see AI slop everywhere. Fable 5.2 really brings that edge to the table. You may be wondering, Jack, did you just finish painting a wall? Why are you wearing
that white shirt? I will come to that short in terms of what's going on. But there is an important question here, guys, is that what's really elevating these isn't just the design, the motion
graphics, and everything else. It's the photos and it's the videos. And to do this, we want to go ahead and use something like Higsfield as an image and video generator. And the reason I
mention that is because I'm doing a lot right now in terms of short form content, and it really elevates it. By the way, I'll put every prompt down below so you can go ahead and grab it.
And I show this cuz I get questions a lot on how do you make these videos and images look fantastic. You want to use something that actually gets the best image and video generation models. So,
if you head over to the Hixel platform and again, I'll put a link down below so you can click this and build along with me. And just wait until you see the game generation, the assets, right? It's
going to blow your mind. You can do the Genjitsu. you've got this connection here to Fable 5.2. It is pretty outrageous. So, head over to CL. Come down to this plus button here, guys. And
then click on connectors. And you're going to come over here to manage connectors. And then once you're here, come down and just type in Higsfield like so. And once you've done that, the
connector will appear. You're going to click on that. And then you'll have a connect button. And then once you click on that, you'll see this connection. So just click on this. This will then open
up a new page and click on continue connecting. And once that's happened, come down and click on continue. And then this will enable you to build all the stuff that I'm showing you inside
this video, the images, the videos, everything. And guys, I would not get beautiful, gorgeous animations like this for these fantastic presentations, whether it's a website or not, unless
you're using the best video generation models in the world. And you literally give it a connection. And then whenever I'm building now on Claude, I can just ask it a question. I can say, "Hey, go
and use Higel to generate me a beautiful um photo of um some beans." And then it will literally generate the images and videos native in the chat. Or if you're building presentations that look like
this, it will build it directly for you in the website in the presentation, making it completely beautiful. Now, it does take us nicely onto the next level here, guys. And it's going to be
interesting to see how Opus 5.5 and Fable 5.2 perform here because level four is actually about animated explainers. This was one of the jaw-dropping features of Opus 5.5. Let's
check out how they've actually done here. So, this is number one. How can an agent do a job for you? It flips on. You ask, "Plan my birthday party?" Okay, it's thinking, makes a plan. Find a
cake, get balloons, send them you. It's a little bit, you know, it's interesting. Okay, to be fair with you, not really that bad. You can imagine having this in the background like this
is just a one shot, right? Job done. Birthday cake. That's an AI agent. Again, I've not given it specific JR beautiful skills for this because I wanted it to go ahead and do some
fantastic. Let's see what the second one does. Okay, we need to refresh this one, right? How an AI agent does a job for you. It's jumping up and down. You ask it a question. Plan my birthday party.
We send that off. It plans, finds a park, order cake, invite friends. He uses tools, booking a table, sending invites, it checks. Fair enough. And then I mean like this
is motion graphics. That is outrage. Like if you just look at the the fidelity, the level of this, this is just one style example. Okay, there are many different ways to do this, but this
is pretty crazy. Again, with static agents, this is a really tough call. I think they've both nailed this. I think this is ex particularly fantastic if I'm honest with you. They've nailed
emotions. I think that's a level above most likely to be honest with you compared to the first one that we saw here. But then if you come back over to this one, it looks better. I mean in
terms of like actually moving around, I think that could be improved a little bit which is fine. But I like what it's done here in terms of the assets popping up and ticking. That screen in itself is
pretty decent. This is a hard one to call to be honest with you. I like the animations coming out here. I'm I'm impressed with this guys. I'm I I think this is really crispy and really tasty.
But I come back to this and I think this itself guys has done well especially its emotions and and the way that this model singing in the beginning I think has probably given it just an edge here. But
then when I come back and take a look at it guys one thing I'll say if you even look at this is if for instance right they both generate character but if I just look at the niveness of this this
doesn't fit the image where I think the text on this one is better. I also think they even created a unique um clipboard for it. Okay. So I think that on that basis alone I think I'm probably going
to go with number two on this one. This is our pick. Let's see how we got on with this. Uh, that was Fable 5.2. I think that one was pretty close, though. If I'm honest with you, that did take
twice as long. The cost three times as much. Now, I don't think that was three times better. Personally, I really think that was probably 50/50 in all honest. Honestly, guys, for motion graphic
animations based on this specific thing, Opus 5.5 probably might be the way forward, but we need to test this more. And I want to bring out other things that Fable 5.2 has done. It's brought
out this game, which looks pretty exceptional. Again, this is Claude's video of it explaining it. This is an example of a 3D model of a human cell that it did which is pretty spectacular.
You can see that include actually done this. You can see coming through. You know this animation is it does seem to be on another level. And if you compare this what we got earlier with the
graphics, it does really make a compelling case. And then this is one here that we got from Riley. Basically Fable 5.2 correct this in one shot. Explains a keyboard clicking in. This is
very tasty. But let's take this on to level five guys. Now level five is a photo editor. So this is result number one and result number two. Now, I'm going say build a filter editor that
runs in the browser. It must feel like a real product. It must do these. Open the photo. Um, layers, a brush, crop, filters, text, undo, export, and PNG. And the rest is up to you. Let's have a
look at this. So, emulsion. Wow, this is pretty crisp, actually. I'm going to scroll down and see what we're doing here. Drop in a photo. Okay. Layers, crops, and PNG. No install. Oh, wow.
Okay, that is outrageous. Holy controlly. Did you just see that? Just it was literally a a photo. I kind of scrolling through and then bam, I'm in the app. I have never seen anything like
that. That is outrageous. Wow. Okay, brush. Let me improve this image, shall we? Let's go a little bit crazy. I can erase this. Okay, I can add text in any font I want. Okay, interesting. Can I
control Z? No, we can improve that then. Okay, what else can I do? I can open exposure. Oh, wow. Okay, that's really crisp. And guys, I can even export the PNG. I can export full size, copy to
clipboard. Wow, guys. Honestly, this is really crisp. Come down to add. I can add a photo from my computer. Cool. We'll add this thing for glido which basically we're doing our product launch
now. And guys, look at the layers it got, guys. Oh my gosh, dude. Photoshop are quaking in their proverbial boots right now. I am genuinely amazed. I've even got a light leak sitting on top.
That is really crisp, guys. Okay, I don't know who did the second, but they have a lot to overcome if they're going to beat this. Every photo starts in the dark. Okay. Oh, wow. Okay, open the
aperture. I like this. I'm scrolling down. Obscurer. Enter the dark room. Now, I will say right now, this looks a lot better. The filter it's got. I mean, this is this is smooth. Open the
aperture. I like the multi clarity of it. Enter the dark room. Okay, interesting. So, we're going to choose a photo. All right, I've got the glider one here. I've got these different ideas
and modules on the right hand side. Very cool. I can export the PNG. I think some of the design components are pretty crisp with this. Wow. Okay. Interesting. Move this one over. These controls look
a little bit more basic, I think, than the one we had previously. Like, this feels a little bit more premium. What I want to draw your attention to as well, guys, is not just the visuality, the
fact that I've got this nice shine on it. Look at the um coupling. like it's got light, three controls, color, four controls, effects, three controls. I come back over here and they're all
bundled together. So, I think from a visual user journey point of view, I think that's a bit better. I look now onto the left hand side to see the brush, the eraser. Let's just draw some
stuff. Uh, let's do a nice smiley face. Let's give this guy some cool hair. Very cool. I've got my brush. I can crop things. Fairly decent. And I can even pick the color down here. You know,
fairly basic color picker. How's the color picker over here? This the same. Okay, cool. Now, if I had a vision, I could obviously get either of them to make it. They're both that capable. But
for a one shot, I h it has to be this one. Let's see what they are. We got result one, result two. Who do you prefer? We prefer Fable 5. Fable 5.2. Wow, that was a noticeable level change
above that. That was crazy. And it doesn't mean that Opus 5.5 was bad, but it just seemed to get some of the design UI that I just didn't catch in Opus 5. And the time was more similar there. At
least what the cost difference was, you know, 50% more expensive. Would I pay 50% of that result? 100 freaking%. But guys, the last two jobs are probably some of the most competitive and
difficult. Let's check out how it gets on there with level six. Now, level six is a 3D driving game. And bear in mind as well, these models are probabilistic, which means if we ask them five times,
we're going to get five different responses. So, sometimes one main model may outperform the other and the second shot it may not. So, just bear in mind there's almost a a level of range, so to
speak. Like you you say, for example, 100 is a max score, zero is a worst score. You could have a range. The best way to think about it, let's say that the range for model one is like 70 to
80, but the range for model 2 could be something like 75 to 98. There'll be sometimes where model one does beat model 2, but on average, you're getting better outputs of model 2. So, you have
to kind of bear that in mind. Now, we're going to build a 3D driving game that runs in the browser, a small city, other cars on the roads, and one mission uh with win lose on screen. Let's check
them out. This here, guys, is Neon Rush, and let's see how it is running. All right, midnight courier. Let's dive in and begin this beautiful journey. Nice loading screen at the bottom. Very
crisp. Okay. Oh my gosh, guys. Do you know what? I'll be fair. Let's have a look. Okay, I'm hitting cars. I'm going to say, you know, near miss moving around a little bit. I like the
reflection. Uh, let's see if I can just turn the corners. Dude, this genuinely beats PS1 games. Like, there's no question about it. I like the cityscape is very decent, guys. I was playing GTA
V earlier this week. Maybe I'll put down a GTA V and play this one. It one shot this. I've got to go find some packages. It's got nice steering mechanics as well. I I can see I've even got a map in
the top right and I have a um speedometer. Interesting. Let's go check out the next game. Wow. Okay. Immediately this looks a little bit better. I've got a scrolling animation.
The clock does not wake. Last drop. Should we begin? All right. Let's check this one out. Okay. The speeding mechanics are a little bit different. The kind of glitching down at the
bottom. Let's have a look at this one. Impact. You know, I think that the car is a little bit um better design here. And my car got wrecked. So, it's added in some more mechanics. It's even added
loading screens. I think that's something that we didn't have in the previous one. Hit the beam ahead. the Oh my gosh, this is crazy. One out of three drops. I actually have to slow down when
I'm turning. I think this one wins. I think it's a It was a close one. I think they're both good. But look at this, guys. This looks like something you'd buy in Grand Theft Auto. Let's see who
won this. Fable 5.2 did the first one. Opus 5.5, guys. Taking the win here. Now, I'll say what's interesting about the Neon Rush one here. Okay, this one also had a racked one. Okay, that is
also really good to its absolute credit that we have that. Now, we get the package. It has a bit more of a drift effect on this. I think the cars are a little bit more visible on this one,
whereas compared to this one here, there's a lot going on. The driving is a lot nicer on this one. I'll tell you that I can drive a lot more, but there's a lot more reflectivity going on. But
let's see what the cost is. So, that took almost 50 minutes compared to 36 minutes. I do get the feeling though, if I'm honest, that Fable 5.2, if I directed it, would be a little bit
better if I'm frank. What's the cost though? Wow. $9 for 19.10. Even if we said Fable 5.2 into more capable pound for pound guys. Opus 5.5 is a champ right now. It's punching far brothers as
well because and this is one of the things that we need to talk about here guys is yes who's the best but also the best for how much money. So if I were building a video game I'd probably do it
in Fable 5.2 to be fair knowing its capabilities and knowing how strong it is but it's not like you're getting a bad cut of the rap on purpose 5.5. Now let's go to the final level and then I'm
going to tell you some very very important recommendations that are going to save you money and get you light years ahead of how you're using these models. I haven't really seen discussed
anywhere else. A new page and my agentic operating system. Now guys, as you know, this agentic operating system is something I have been building for some time now. It's very, very cool. It's got
a lot of stuff in there like building short from content pipelines, loads of really exciting stuff. We give it an open task, right? We say, look, here's my genic. Go ahead and build me
something interesting with it. Right now, let's see what they both did. So, we got result one and result two. And I want to show what the prompt was as well. The prompt was basically add one
page to it, a team room. I type a goal. A team of four agents, a planner, a researcher, a writer, and a checker plans it does it, etc., etc. Let's take a look. This is number one. We've got a
new team room. It's a pin on the bottom left. It is adhered to the design. All right, let's have a look. I'm going to scroll down. And of course, wow, this is actually pretty freaking cool. I like
what I'm looking at here. Planner, research, write a checker. What goal should do? Um, I want you to come up with the strategy for growing on X, cuz X is a wonderful thing. Okay, come over,
start a team. Let's see what happens. Do you know guys, this is pretty decent to be fair. Okay. Planner, researcher, fair play. Okay. And then we've got a what to avoid long setup. And then we've got the
checker. And basically what I've got now is a plan markdown. Obviously, we can get this to launch. Let's come over to a second team room. Now, I think this one probably is a little bit more
appropriate, right? In terms of how the agents are sat around a table. I think that's nice. Um, it didn't add a video in it, which is cool. But let's have a look at this. What will the team doing?
Let's just plan a launch week. Got some suggestions. So, the planners having to think going to the researcher. Do you know, fair enough. I like this. The research is having some ideas. That's
pretty decent. Making some different plans here. Then we got the writer who's actually writing some stuff down which is fantastic. And then we got the checker. I think this is cooler
conceptually as it's got the four actual guys there rather than more of a conceptual take which I think is really interesting. Okay, come down. And now it's got the plan here day by day. I
think this has just a little bit more interactivity and is a little bit more polished to go. I think off the bat I can see everything's been generated here which is cool. Uh plan do check report.
I can run it again. I can stop it. It's got some nice handy controls there. I think probably just in terms of the UI, this one does take it up a little bit. But let's find out what Javvis thinks
about this. Hey Terminator, what do you think about this Apamon team room? >> The team room look room looks practical and efficient. Minimal clutter, good lighting, and a solid layout. This is
functional. >> I love that. Take me through to my memory, Arie. Hey Arie, could you tell me that you'll be back? There we go. Thank you. Just
had to check in with the Terminator the OS to make sure everything was good. Now, with that in mind, guys, I think probably just from the cut and the design, I would say this one looks more
polished, but obviously you could direct it any way you want to. So, that is Fable 5.2. Interesting. Let's look at the time. It took over twice the amount of time. And the cost, guys, three times
the cost. So, the cost ranges seems to be from um basically 50% more expensive to 300% more expensive. And it is taking more time. So, it's a more capable model, but you got to give a little more
time. So, I think I'd say Fable 5.2 wins that. We have a new champ. It is fable 5.2. Now let's go back and check out these numbers in detail. Okay, so we had seven jobs. The output cost doubleive
and then we used image and video generation from pixel on top of that. Now Opus worked for 153 minutes was fable work for 223 minutes. First of all, it was twice as expensive as FA as
Opus 5.5 and 50% slower. Let's think about what we're doing. When you're using Fable 5.2, here's one key message. It's going to burn your usage twice as much. And Fable
can use only half of your week. So when you're actually using it inside Claude, your the first 50% of your usage, you can access this Fable 5.2, but then the second half of the usage, you can't.
You're going to go straight back to Opus 5.5. Now guys, I want to show you one really important thing about exactly how to use these models. Okay, now here's the thing. I would say if you're using
it in the Claude app, which most of us are, you want to be doing for your big important tasks, you need to be using Fable 5.2. Now look at the difference here. There's two things I want you to
bear in mind. This orange line is Opus 5.5. There should be no world where you're ever using Opus 5.5 Low. Okay, now here's the thing. Fable 5.2 Low is as performant, okay, as Opus 5.5 High.
In other words, the model you should be using is Fable 5.2 medium. Okay, it is as expensive as Opus 5.5 high and is better result. And for your big stuff, you want to be using extra high. That
will blast through Opus 5.5 and many benchmarks. how I am personally going to be using this model, guys. I'm going to be using Fable 5.2 medium for my daily driver for the first 50% of my usage.
Once that's done, I'm going to be dropping back down now to Opus 5.5 extra high. Even though extra high does cost more money, the performance difference you get is quite nice with Opus 5. And
I'll probably swing between Opus 5.5 high and extra high for those extra tasks. What we're seeing here is one is that max is not worth the squeeze. It's kind of overcorrecting a little bit. You
find a lot of times like you know you can train on models to do many things like one of my buddies was training on Shakespeare before chapter BT3 and you train on a certain number of training
data it gets really good but then you add too much and it starts to overtrain and I think max is just going a little bit off the ranch. So max pretend doesn't exist realistically extra high
as high as you want to go and even though Opus 5.5 does seem to better at the max capabilities I don't think it's worth the price. But the issue here is that the best model is only one part of
the question. The other question is what will it not do? Because the thing about Fable 5.2 is it will actually deny requests 50% less, but it will still deny requests. And this is why one of
the things that we need to do now is learn how to use a model that will deny nothing and obliterate the model, which we're going to do right now together inside this video right